
Hi, I’m Dereck Pilon Fleurent, a Senior Technical Artist with a bachelor’s degree in 3D & VFX.
I specialize in bridging art and technology, building tools, pipelines, and workflows that help artists and teams work more efficiently. My experience spans game development, VFX, and animation, with a strong focus on Python, automation, pipeline development, and technical problem-solving.
Programming languages
- Python ★★★★☆
- C# ★★★☆☆
Software & Production Tools
- Unity ★★★★★
- Maya ★★★★★
- Perforce ★★★★★
- Photoshop ★★★★★
- Jira ★★★★★
- Shotgrid ★★★★☆
- Unreal Engine 5 ★★★★☆
- 3ds Max ★★★★☆
- Softimage ★★★☆☆
- Motionbuilder ★★★☆☆
- Nuke ★★☆☆☆
Formations
First aid worker in the workplace & RCR
September 2018
Bachelor’s degree in major in 3D creation (UQAT)
2013 – 2016
Minor visual effect for film and television (UQAT)
2013 – 2016
Major in Video Game Design (UQAC)
15 crédits, 2012 – 2013
DEC in Multimedia Integration Techniques (Cégep Saint-Jérôme)
2008 – 2012
Experiences
Senior Technical Artist: HB Studios (2k)
June 2023 – Today
Senior Technical Artist: Behaviour Interactive
December 2022 – May 2023
Technical Artist: Behaviour Interactive
October 2021 – December 2022
Technical Art Lead: Behaviour Interactive
April 2021 – October 2021
TD Animation: Rodeo FX
February 2021 – April 2021
Animator TD: Digital dimension
March 2019 – February 2021
Troubleshooting, technical support and technical assistance from a team of 34 facilitators; Design and animation of several technical training courses; Creation of documentation for the animation team.
Technical artist Unity: Ludia
February 2018 – February 2019
Responsible for bridging the gap between the artistic department and the developers; Technically support a team of 23 artists; Create documentation and train artists with new technologies; Help artists upgrade in Unity and Perforce, as well as provide technical support for the creative and marketing team.
Layout Technical Artist: On Animation Studio
February 2017-January 2018
Prepare scenes for the animators and the Préviz team; Make the dressing set for the scenes; Develop scripts to speed up team productivity; Textured and Colored the characters; Worked with Linux with Maya and Guerrilla.
Fake Digital Entertainment
July 2016 – February 2017
Rig characters and assets; Take care of renderings and quality control; Troubleshooting and technical alterations in animation scenes; Generate assets, light sets and bundle packages in Unity; Create and manage particle systems using Unity; Take care of the multimedia integration of the website.