About Me

Hi, I’m Dereck Pilon Fleurent, a Senior Technical Artist with a bachelor’s degree in 3D & VFX.

I specialize in bridging art and technology, building tools, pipelines, and workflows that help artists and teams work more efficiently. My experience spans game development, VFX, and animation, with a strong focus on Python, automation, pipeline development, and technical problem-solving.

Programming languages

  • Python ★★★★☆
  • C# ★★★☆☆

Software & Production Tools

  • Unity ★★★★★
  • Maya ★★★★★
  • Perforce ★★★★★
  • Photoshop ★★★★★
  • Jira ★★★★★
  • Shotgrid ★★★★☆
  • Unreal Engine 5 ★★★★☆
  • 3ds Max ★★★★☆
  • Softimage ★★★☆☆
  • Motionbuilder ★★★☆☆
  • Nuke ★★☆☆☆

Formations

First aid worker in the workplace & RCR

September 2018

Bachelor’s degree in major in 3D creation (UQAT)

2013 – 2016

Minor visual effect for film and television (UQAT)

2013 – 2016

Major in Video Game Design (UQAC)

15 crédits, 2012 – 2013

DEC in Multimedia Integration Techniques (Cégep Saint-Jérôme)

2008 – 2012


Experiences

Senior Technical Artist: HB Studios (2k)

June 2023 – Today

Senior Technical Artist: Behaviour Interactive

December 2022 – May 2023

Technical Artist: Behaviour Interactive

October 2021 – December 2022

Technical Art Lead: Behaviour Interactive

April 2021 – October 2021

TD Animation: Rodeo FX

February 2021 – April 2021

Animator TD: Digital dimension

March 2019 – February 2021

Troubleshooting, technical support and technical assistance from a team of 34 facilitators; Design and animation of several technical training courses; Creation of documentation for the animation team.

Technical artist Unity: Ludia

February 2018 – February 2019

Responsible for bridging the gap between the artistic department and the developers; Technically support a team of 23 artists; Create documentation and train artists with new technologies; Help artists upgrade in Unity and Perforce, as well as provide technical support for the creative and marketing team.

Layout Technical Artist: On Animation Studio

February 2017-January 2018

Prepare scenes for the animators and the Préviz team; Make the dressing set for the scenes; Develop scripts to speed up team productivity; Textured and Colored the characters; Worked with Linux with Maya and Guerrilla.

Fake Digital Entertainment

July 2016 – February 2017

Rig characters and assets; Take care of renderings and quality control; Troubleshooting and technical alterations in animation scenes; Generate assets, light sets and bundle packages in Unity; Create and manage particle systems using Unity; Take care of the multimedia integration of the website.