About Me

Hi, everyone, my name is Dereck Pilon Fleurent, I am 29 years old, I live in Montreal and I am an Anim TD with a bachelor’s degree in 3D & VFX.
  • Experienced professional in team management, programming and TD animation
  • Continuous improvement of technical processes and creative problem solving
  • Mobilizing leadership and effective communication to achieve results
  • Coaching and team training with openness and collaboration
  • A sense of organization and the ability to manage projects

Programming languages

  • Python ★★★★☆
  • PyMel ★★★★☆
  • C# ★★★☆☆
  • XML ★★★☆☆
  • Json ★★★☆☆
  • Lua ★★★☆☆
  • C ★★☆☆☆
  • C++ ★★☆☆☆

Software

  • Maya ★★★★★
  • Photoshop ★★★★★
  • Jira ★★★★★
  • unity ★★★★☆
  • Unreal Engine 4 ★★★★☆
  • Sourcetree ★★★★☆
  • Perforce (p4v) ★★★★☆
  • Bitbucket ★★★★☆
  • 3ds Max ★★★★☆
  • Shotgun ★★★★☆
  • Adobe suite ★★★☆☆
  • Softimage ★★★☆☆
  • Motionbuilder ★★★☆☆
  • Nuke ★★☆☆☆
  • Zbrush ★★☆☆☆
  • Houdini ★☆☆☆☆

Formations

  • First aid worker in the workplace & RCR
  • Bachelor’s degree in major in 3D creation (UQAT)
  • Minor visual effect for film and television (UQAT)
  • Major in Video Game Design (UQAC)
  • DEC in Multimedia Integration Techniques (Cégep Saint-Jérôme)

September 2018

2013- 2016

2013- 2016

15 crédits, 2012 – 2013

2008 – 2012


Project management experiences

Animator TD: Digital dimension

March 2019 – to today

Troubleshooting, technical support and technical assistance from a team of 34 facilitators; Design and animation of several technical training courses; Creation of documentation for the animation team.

Technical artist Unity: Ludia

February 2018 – February2019

Responsible for bridging the gap between the artistic department and the developers; Technically support a team of 23 artists; Create documentation and train artists with new technologies; Help artists upgrade in Unity and Perforce, as well as provide technical support for the creative and marketing team.

Nominal delegate at l’accueil de la Diable : SÉPAQ

May 2015 – july 2016

Manage a team of 12 employees; Train new employees (6); Improve work safety processes; Constant interdepartmental communication; Manage conflicts ; Manage supply and inventories; Create documentation for reception staff; Suggest innovative solutions to park management; Help manage and evaluate my team’s staff.


Programming and animation experiences

Animaor TD: Digital dimension

March 2019 – Today

Responsible for creating work tools for 3D animators and layout artists; Maintain, improve and automate existing pipeline tools and pipeline animation; Troubleshooting and technical alterations in animation scenes; Reviewed code in Bitbucket using Sourcetree and Shotgun while keeping track of my tasks in Jira.

Technical artist Unity: Ludia

February 2018 – February 2019

Perfect the artistic pipeline and work tools; Responsible for shaders; Responsible for making the VFX.

Layout Technical Artist: On Animation Studio

February 2017-January 2018

Prepare scenes for the animators and the Préviz team; Make the dressing set for the scenes; Develop scripts to speed up team productivity; Textured and Colored the characters; Worked with Linux with Maya and Guerrilla.

Fake Digital Entertainment

July 2016 – February 2017

Rig characters and assets; Take care of renderings and quality control; Troubleshooting and technical alterations in animation scenes; Generate assets, light sets and bundle packages in Unity; Create and manage particle systems using Unity; Take care of the multimedia integration of the website.