- Experienced professional in team management, programming and TD animation
- Continuous improvement of technical processes and creative problem solving
- Mobilizing leadership and effective communication to achieve results
- Coaching and team training with openness and collaboration
- A sense of organization and the ability to manage projects
Programming languages
- Python ★★★★☆
- PyMel ★★★★☆
- C# ★★★☆☆
- XML ★★★☆☆
- Json ★★★☆☆
- Lua ★★★☆☆
- C ★★☆☆☆
- C++ ★★☆☆☆
Software
- Maya ★★★★★
- Photoshop ★★★★★
- Jira ★★★★★
- unity ★★★★☆
- Unreal Engine 4 ★★★★☆
- Sourcetree ★★★★☆
- Perforce (p4v) ★★★★☆
- Bitbucket ★★★★☆
- 3ds Max ★★★★☆
- Shotgun ★★★★☆
- Adobe suite ★★★☆☆
- Softimage ★★★☆☆
- Motionbuilder ★★★☆☆
- Nuke ★★☆☆☆
- Zbrush ★★☆☆☆
- Houdini ★☆☆☆☆
Formations
- First aid worker in the workplace & RCR
- Bachelor’s degree in major in 3D creation (UQAT)
- Minor visual effect for film and television (UQAT)
- Major in Video Game Design (UQAC)
- DEC in Multimedia Integration Techniques (Cégep Saint-Jérôme)
September 2018
2013- 2016
2013- 2016
15 crédits, 2012 – 2013
2008 – 2012
Project management experiences
Animator TD: Digital dimension
March 2019 – to today
Troubleshooting, technical support and technical assistance from a team of 34 facilitators; Design and animation of several technical training courses; Creation of documentation for the animation team.
Technical artist Unity: Ludia
February 2018 – February2019
Responsible for bridging the gap between the artistic department and the developers; Technically support a team of 23 artists; Create documentation and train artists with new technologies; Help artists upgrade in Unity and Perforce, as well as provide technical support for the creative and marketing team.
Nominal delegate at l’accueil de la Diable : SÉPAQ
May 2015 – july 2016
Manage a team of 12 employees; Train new employees (6); Improve work safety processes; Constant interdepartmental communication; Manage conflicts ; Manage supply and inventories; Create documentation for reception staff; Suggest innovative solutions to park management; Help manage and evaluate my team’s staff.
Programming and animation experiences
Animaor TD: Digital dimension
March 2019 – Today
Responsible for creating work tools for 3D animators and layout artists; Maintain, improve and automate existing pipeline tools and pipeline animation; Troubleshooting and technical alterations in animation scenes; Reviewed code in Bitbucket using Sourcetree and Shotgun while keeping track of my tasks in Jira.
Technical artist Unity: Ludia
February 2018 – February 2019
Perfect the artistic pipeline and work tools; Responsible for shaders; Responsible for making the VFX.
Layout Technical Artist: On Animation Studio
February 2017-January 2018
Prepare scenes for the animators and the Préviz team; Make the dressing set for the scenes; Develop scripts to speed up team productivity; Textured and Colored the characters; Worked with Linux with Maya and Guerrilla.
Fake Digital Entertainment
July 2016 – February 2017
Rig characters and assets; Take care of renderings and quality control; Troubleshooting and technical alterations in animation scenes; Generate assets, light sets and bundle packages in Unity; Create and manage particle systems using Unity; Take care of the multimedia integration of the website.