The Beachbuds
TV SERIES | 52 X 11 MINUTES
J-Toon Productions USA, Inc. | PKDI
Welcome to the tropical island paradise known as the Zoobak Resort, home of world-class hospitality provided by The Beachbuds. These exotic birds are the funniest feathered friends to ever serve you. When they’re not busy giving guests their best day ever, they get into zany adventures the whole family will enjoy watching. Every episode is a vacation that you’ll never want to end.
For sales inquiry :
Iskander Tjahjadi
[email protected]
My roles : Animator technical director (Anim TD)
Troubleshooting, technical support and technical assistance from a team of 34 facilitators; Design and animation of several technical training courses; Creation of documentation for the animation team.
Responsible for creating work tools for 3D animators and layout artists; Maintain, improve and automate existing pipeline tools and pipeline animation; Troubleshooting and technical alterations in animation scenes; Reviewed code in Bitbucket using Sourcetree and Shotgun while keeping track of my tasks in Jira.
What’s your Story
Mobile Game
Don’t just watch it – Live It!
If you’ve ever wanted to be in your favorite TV show or movie, then What’s Your Story is for YOU! Every choice you make takes the story in a new direction.
Make your choices from the beginning:
– Choose your path: Encounter Special Choices to discover who you are. One choice can change everything!
– Choose who you are: Be yourself and create your avatar for every story! Unlock new outfits and accessories as you go.
– Choose who you love: Express yourself and who you love in What’s Your Story!
Privacy policy can be found at https://legal.ludia.net/mobile/2019-2/privacyen.html
Terms of service can be found at https://legal.ludia.net/mobile/2019-2/termsen.html
http://legal.ludia.net/mobile/wys/legal.html
By installing this application you agree to the terms of the licensed agreements.
My roles : Technical artist Unity
Responsible for bridging the gap between the artistic department and the developers; Technically support a team of 23 artists; Create documentation and train artists with new technologies; Help artists upgrade in Unity and Perforce, as well as provide technical support for the creative and marketing team.
Perfect the artistic pipeline and work tools; Responsible for shaders; Responsible for making the VFX.
https://play.google.com/store/apps/details?id=com.ludia.story&hl=en_CA&gl=US
PLAYMOBIL: THE MOVIE
Animated feature film
Plongez dans une comédie d’action rocambolesque avec les figurines PLAYMOBIL®
Lorsque son petit frère Charlie disparaît dans l’univers magique et animé des Playmobil, Marla se lance dans une quête hors du commun pour le retrouver ! C’est le début d’une aventure pleine d’action et d’humour où Marla fera des rencontres inoubliables : un sympathique vendeur ambulant qui vit dans un food truck, un agent secret élégant et charismatique, un affectueux petit robot et une bonne fée fantasque seront autant de nouveaux amis qui l’aideront à échapper aux dangers qui la guettent.
Réalisé par Lino DiSalvo
Ecrit par Blaise Hemingway, Jason Oremland, Greg Erb & Lino DiSalvo
Directeur Artistique Rémi Salmon
Musique Originale Heitor Pereira
Sortie le 7 août 2019 au cinéma
Copyright provisoire
© 2019 – 2.9 Film Holding – morgen production
My roles : Layout Technical Artist
Prepare scenes for the animators and the Préviz team; Make the dressing set for the scenes; Develop scripts to speed up team productivity; Textured and Colored the characters; Worked with Linux with Maya and Guerrilla.
Big Little Lie
TV Series |season 1
The apparently perfect lives of upper-class mothers, at a prestigious elementary school, unravel to the point of murder when a single-mother moves to their quaint Californian beach town.
My roles : Technical Artist / Rigger
Rig assets; Troubleshooting and technical alterations in animation scenes;
Jerry and the Raiders
TV Series |26 x 11 MINUTES
Jerry’s life spins comically out of control when his two lame toy action figures, the Raiders, come to life.
My roles : Technical Artist / Rigger
Rig characters and assets; Take care of renderings and quality control; Troubleshooting and technical alterations in animation scenes; Generate assets, light sets and bundle packages in Unity; Create and manage particle systems using Unity; Take care of the multimedia integration of the website.
Tourment
simulation | 4:45 min
“Virtual reality experience with the Oculus Rift DK2 developed on Unreal Engine 4 for our synthesis project. The project was problematic:How to represent the emotional state experienced during a nightmare with immersive and contemplative processes?
Our goal was the immersion of the viewer with the Oculus Rift and the creation of a physical installation. In addition, our secondary goal was to live a contemplative experience. Finally, our last objective was to live such complex emotions: fear, anguish, anxiety, suffocation, misunderstanding, dizziness, pleasure, safety and welfare. The project was completed in 5 weeks.”
Created in collaboration with
Sound team (UDEM) :
Maxime Aubé (Sound Designer / Sound Leader)
David Ledoux (Composer)
Alexandre Poirier (Sound Designer)
Édouard Blain (Sound Designer)
Adrien Raguin (Sound Designer)
Creative team(UQAT) :
Shano Regaudie (3D Artist – Bedroom environment /field)
Christopher Perron (3D Artist– bedroom / lighting / optimization)
Nicolas Goulet Morissette (3D Artist– Forest / snow)
Dereck Pilon Fleurent (Technical Artist/ Occulus Rift / Team Lead)
My roles : Technical Artist and Team Lead
As the technical artist, I was in charge of everything related to the Occulus Rift, the technical aspect of the project by integrating narrative elements, blueprints and the path of the camera.
As the team lead, I was in charge of all team meetings and communications, mediating disagreements and making sure we stayed on schedule. Most importantly, I was the face of the project, presenting it to professionals and festivals, which brought some attention to the project.
Ubisoft – Game Lab Competition 2015
An explorative and action game where the two players work together to control the submarine in its underwater exploration.
Created in collaboration with
Programmation Team (UQAC) :
Taiki Hagiwara (Programmer)
Guillaume Dumond (Programmer)
Martin Savard (Programmer)
Gabriel Hébert (Programmer)
creative team (UQAT) :
Isabelle Aubin (3D Artist)
Olivier Roy (3D Artist)
Dereck Pilon Fleurent (3D Artist)
independant :
Dominic Gendron (Sound Designer)
My role : 3D Generalist
As a 3d generalist i did in this project the integration, part of level designer (Cavern maze), help to elaborate the game design and I was in charge of the team communications between programers, 3D artists and the 2 mentors of Ubisoft Montréal.
Nominations :
- Best Quality of the « 3C » (camera, characters and controls)
- Best Creativity and Theme Integration
- Jury’s Special Award